Sun. May 13, 2012
There's not too much to update on this week.
I put some Inkscape artwork up on this site and made a few small changes. I also uploaded a few more files that can be seen and downloaded to either play or look at the source code. This week was filled with projects, both scholarly and not, that unfortunately had priority over my games. Keep checking back and I'll try to update everything as soon as everything is sorted out.
Sun. May 6, 2012
This week was just as busy as last. I worked on and polished almost all of my games, worked a little more on this site, and made two types of maze games.
The first maze game was made in Blender. It's a 3D maze with animations and the player can shoot at boxes which stand in the way. I'm not experienced with graphics and especially 3D graphics so I am pretty happy how it came out. Blender was a lot of fun to work in and I am hoping to work with it more within the next couple of months.
The second maze game was hand coded in Java. I was working towards making Dig Dug in Java but I ran into a few problems so I decided to change routes while attempting to figure out what's wrong. The maze game was fun to code and I tired to add different features like a checkpoint, moving obstacles, and a timer to challenge the player. Everything seems to be coming along nicely. Check back soon!
Sun. April 29, 2012
Coming to finals week, this has been a long week of programming. I have had a pretty constant to-do list which never seems to get any shorter. It's been a lot of fun, though, as I try to make each game better and more interactive.
I polished my Break Out remake by adding sounds and fixing a few graphics issues. It should be posted online as soon as I can take screen shots of it. I also started to work on some AI for my Kirby Brawl game. Two games were started from scratch this week: a cannon type game and an Angry Birds remake. I ran into a small hiccup with the cannon game so that had to be delayed for a little but the Angry Birds physics and mechanics are complete. I've been having so much fun making the user interface and more levels. I could honestly spend weeks on this one game.
Keep checking back and my games will be posted as soon as possible.
Sun. April 22, 2012
I started making this website this weekend. I never was too experienced with HTML so it took me a while to get started with CSS and I had to get a little help and advice from Sean Mooney regarding my navigation bar. These pages took most of the day to tweak - they still need plenty of tweaking - but I am satisfied after the long day.
I was also able to fix an AI bug in my Pac Man remake and I got started on my Kirby game. Kirby is coming along nicely and I should be able to finish that one pretty soon. This week I need to take screenshots, video caps, and export my finished games to my drive and website. Keep checking back for updates.