The Tactile-Kinesthetic Learner

However, until now they were the only kinds of activities that could engage the tactile-kinesthetic learner, and these methods could not be employed all of the time, as they do not necessarily accommodate visual and auditory learners.

A newfound way to aid these 'hands-on' learners is hypermedia. Hypermedia is "a presentation and representation system built around a network of multimedia materials such as text, graphics, sound, and motion". It is a relatively new technological discovery, only becoming prominent in the last several years. However, its potential in reaching the tactile-kinesthetic learner, who needs physical involvement, is great. "Hypermedia allow for intense physicality and integration into the environment, as the users are choosing for themselves how the learning is going to develop and proceed", all from their very own desk or computer station.

The ways in which hypermedia aids the tactile-kinesthetic learner include: interactive multimedia elements ('interactivelets'): puzzles, drag & drop fill-ins, small games, extra examples of real-life relevance, and links to prior content. This is a great improvement from the connived lab experiments that were all these students were previously afforded in most schools.

Works Cited

http://eserver.org/courses/spring97/76100o/contributions/coziahr

http://www.adaptive-learning.net/media/html/iWeaver.htm

©2003 Adam M. Wittenstein 1   2 Page Created: 4/26/03

Return to my EST 565 Home Page