However, until now they were the only kinds of activities that could
engage the tactile-kinesthetic learner, and these methods could not be
employed all of the time, as they do not necessarily accommodate visual
and auditory learners.
A newfound way to aid these 'hands-on' learners is hypermedia. Hypermedia
is "a presentation and representation system built around a
network of multimedia materials such as text, graphics, sound, and
motion". It is a relatively new technological discovery, only becoming
prominent in
the last several years. However, its potential in reaching the
tactile-kinesthetic learner, who needs physical involvement, is great.
"Hypermedia allow for intense physicality and integration into the
environment, as the users are choosing for themselves how the learning is
going to develop and proceed", all from their very own desk or
computer station.
The ways in which hypermedia aids the tactile-kinesthetic learner include:
interactive multimedia elements ('interactivelets'): puzzles, drag & drop
fill-ins, small games, extra examples of real-life relevance, and links to
prior content. This is a great improvement from the connived lab
experiments that were all these students were previously afforded in most
schools.
|
|