Agenda 9/9
Review:
Notes on homework process:
- Must
submit when ready
- Bulletin
for me to follow the sharing process.
- Did
you like this way of doing a group project? Did you learn? Can you be
tested now on what you learned? Did it enable shirking or help with
motivation and hard parts?
- (next week Part of homework – email me subject – csc160
group or QA– how did the group
project work for you?)
- have
them download and look at one other person's world
Learning objectives of last week:
- Enough
familiarity with Alice to use
it
- project
process – design, code, test (project management)
- line
by line flow – the way a program thinks
- Ability
to use of methods and know when to use them
- Types
– world, object
- Reasons
to use:
- Break
into smaller parts
- Teach
behavior
- more
sense if 2 or more lines
- teach
the right object
- why
is it not a great idea to make the rabbit hop a method of the flower –
try exporting
- why
is it not a great idea to make the rabbit hop a method of the world –
export rabbit
- Reuse
your work
- Bunny
hop, slide, hop and then dancer moves to bunny and spins and then bunny
hops again – what methods would you create
Coming objectives:
- Use
functions
- Variables
for methods
- Variable
types and setting and using
variables
- Parameters
- Property
variables
- Create
functions
- Extra
- Asking
user for input
- vehicle
Movement and camera: - not so important
- Attributes
that change: position, orientation
- Get
up and turn to effect your yaw
- Make
your character turn right and left
- Make
your character's arm turn right and left
- Get up
and change your pitch
- Repeat
for character and his left arm
- Get up
and change your arm roll
- Repeat
for character and his right leg
- Camera
- Move
camera and drop dummy
- Move
camera and drop dummy again
- Put
set point of view 2 times in your movie
- play
Practice Review:
- One
scene with bunny and dancer
- Bunny
hop method
- Slide
- Bunny
hop
- Then
dancer move to bunny
- Dancer
slides
- Then
dancer spins
- Then
bunny hops again
- Make
bunny hop up over down
- Add a
comment
Use a function
- make
bunny hop up as far as dancer
String:
- Make
bunny say how far to hop (use world / what / to string)
Method variable:
- Make
bunny hop better with up / over / down
- Create
a variable to store how far so I can work with it
- Naming
– lower case
- Show
box
- Mention
type
- Local
– only the method knows about it – the world has no clue
- Set
the value initially
- Use
the variable
- Reset
the value in code
- ½ up
/ over
- Ask
function how high
- Ask
user how high (world function drag over variable set)
Parameter
- Want
to give control outside the method
- Pass
it length for hop
- Other
types
- Pass
it something for the bunny to say
Probably skip - To show use of parameters without any other
variable:
§
Spin dancer with right arm in air
- Roll
right arm left .25
- Roll
right upper arm left .8
- Roll
right leg right .6
- Turn
right body
§
Spin
§
Hop
§
Spin
§
Want second spin on left arm
- Great
to tell it which one
- A
box to hold choice and method can look at choice
Create a new functions and use it:
- to ask the user their first name and last name and
return the full name.
- remember
a+b function
Homework:
Switch roles: Write a story (or continue last story)
including:
- 2
scenes
- 2
characters each with
- 1 method
(something it does – no return) that uses a variable
- 1
function (something it does – with a return)
- Example:
- to ask the user their first name and last name and
return the full name.
- to
add 50 to a number (parameter in) and then divide that result by 2
- to zoom into another object (that other object is a
parameter) and return the distance to it minus 1.
- Either
the method or the function needs to use a parameter.