#include <GL/gl.h>
#include <GL/glu.h>
#include <stdlib.h>
#include "glut.h"


	GLfloat vertices[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},
	{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0}, 
	{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};

	GLfloat normals[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},
	{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0}, 
	{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};

	GLfloat colors[][3] = {{0.0,0.0,0.0},{1.0,0.0,0.0},
	{1.0,1.0,0.0}, {0.0,1.0,0.0}, {0.0,0.0,1.0}, 
	{1.0,0.0,1.0}, {1.0,1.0,1.0}, {0.0,1.0,1.0}};

void
polygon(int a, int b, int c , int d)
{
	glBegin(GL_POLYGON);
		glColor3fv(colors[a]);
		glNormal3fv(normals[a]);
		glVertex3fv(vertices[a]);
		glColor3fv(colors[b]);
		glNormal3fv(normals[b]);
		glVertex3fv(vertices[b]);
		glColor3fv(colors[c]);
		glNormal3fv(normals[c]);
		glVertex3fv(vertices[c]);
		glColor3fv(colors[d]);
		glNormal3fv(normals[d]);
		glVertex3fv(vertices[d]);
	glEnd();
																										}

void 
colorcube()
{
	polygon(0,3,2,1);
	polygon(2,3,7,6);
	polygon(0,4,7,3);
	polygon(1,2,6,5);
	polygon(4,5,6,7);
	polygon(0,1,5,4);
}

static GLfloat theta[] = {0.0,0.0,0.0};
static GLint axis = 2;

void 
display(void)
{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();
	glRotatef(theta[0], 1.0, 0.0, 0.0);
	glRotatef(theta[1], 0.0, 1.0, 0.0);
	glRotatef(theta[2], 0.0, 0.0, 1.0);

    colorcube();

    glFlush();
}

void spinCube()
{
	theta[axis] += 2.0;
	if( theta[axis] > 360.0 ) theta[axis] -= 360.0;
	display();
}
void mouse(int btn, int state, int x, int y)
{
	if(btn==GLUT_LEFT_BUTTON & state == GLUT_DOWN) axis = 0;
	if(btn==GLUT_MIDDLE_BUTTON & state == GLUT_DOWN) axis = 1;
	if(btn==GLUT_RIGHT_BUTTON & state == GLUT_DOWN) axis = 2;
}
void 
myReshape(int w, int h)
{
    glViewport(0, 0, w, h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    if (w <= h)
        glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
            2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
    else
        glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
            2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);
    glMatrixMode(GL_MODELVIEW);
}

void
main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(500, 500);
    glutCreateWindow("colorcube");
    glutReshapeFunc(myReshape);
    glutDisplayFunc(display);
	glutIdleFunc(spinCube);
	glutMouseFunc(mouse);
	glEnable(GL_DEPTH_TEST);
    glutMainLoop();
}
