#lang scheme/gui

(require htdp/error
         lang/prim
         mzlib/class
         mzlib/class100
         mzlib/etc)

(provide master)

(define-higher-order-primitive master master/proc (compare-guess))

#| ---------------------------------------------------------------------------
  The Basic Constants |#

(define TITLE "TeachScheme Color Guessing")

(define WELCOME "Welcome to the TeachScheme Color-Guessing Game") 

(define COLORS
  (list 'black 'white 'red 'blue 'green 'gold 'pink 'orange 'purple 'navy))

(define COL# (length COLORS))

(define GUESSES# 2) 

(define BUT-SIZE 30)
(define WIDTH (* COL# BUT-SIZE))
(define HIGHT BUT-SIZE)

(define STOPS 
  (list 'PerfectGuess 'perfect_guess 'perfect! 'perfect 'Perfect 'perfekt 'Perfekt))

(define TRUMPET
  (make-object bitmap% (build-path (collection-path "icons") "trumpet.xbm") 'xbm))

#|
  cd ~.../plt/collects/icons
  cp where/ever/trumpet.xbm .
  git pull
  ...make trumpet.xbm...
  git commit -m "added trumpet image"
  git push
  |#

#| ------------------------------------------------------------------------
  The Layout: (computed as a function of constants)
  
  ------------------------------------------------------------------
  |       
  |   CB1  CB2   CB3   CB4   .......   CB*   CB*   CB*   CB*   CB* 
  | 
  |          CB-GUESS1    ...    CB-GUESS*
  | 
  |                     ONE-MESSAGE
  ------------------------------------------------------------------
  
  Two horizontal panels: 
  the first one with all the colors (as buttons)
  the second is a sequence of colored buttons 
  |#

(define frame (make-object frame% TITLE #f WIDTH HIGHT))

(define verti (make-object vertical-panel% frame))

(define panel (make-object horizontal-panel% verti))

(define guess-panels
  (let ((p (make-object horizontal-panel% verti)))
    (build-list GUESSES# (lambda (i) (make-object horizontal-panel% p)))))

(for-each (lambda (p) (send p set-alignment 'center 'center)) guess-panels)

(define message-panel (make-object horizontal-panel% verti))
(send message-panel set-alignment 'center 'center)

(define message #f)
(define (add-message!)
  (send message-panel change-children (lambda (x) null))
  (set! message (make-object message% WELCOME message-panel)))
(define (add-winner!)
  (send message-panel change-children (lambda (x) null))
  (make-object message% TRUMPET message-panel)
  (make-object button% "New Game?" message-panel new-game))

#| ------------------------------------------------------------------------
  Some additional functionality |#

(define colored-button%
  (class100 button% (color:str parent call-back [_width BUT-SIZE] [_height BUT-SIZE])
    (private-field (width _width)
                   (height _height))
    (private
      (make-colored-bm
       (lambda (color:str)
         (let* ([bm (make-object bitmap% width height)]
                [dc (make-object bitmap-dc% bm)])
           (send dc set-brush (make-object brush% color:str 'solid))
           (send dc draw-rectangle 0 0 width height)
           (send dc set-bitmap #f)
           bm))))
    (public
      (change-color
       (lambda (color:str)
         (send this set-label (make-colored-bm color:str))))) 
    (sequence
      (super-init (make-colored-bm color:str) parent call-back))
    ))


(define (make-color-button color:sym)
  (let ((color:str (symbol->string color:sym)))
    (letrec ((this
              (lambda (x y)
                (let* ((guess-button (pop!)))
                  (send guess-button change-color color:str)
                  (add-a-guess! color:sym)
                  (if (pair? guesses)
                      (send message set-label "Another guess, please!")
                      (let ((response (check-now!)))
                        (initialize-guesses)
                        (send message set-label (symbol->string response))
                        (when (memq response STOPS) (add-winner!))))))))
      (make-object colored-button% color:str panel this))))

;; master : (color-symbol color-symbol color-symbol color-symbol -> symbol) -> ???
(define (master/proc cg)
  (check-proc 'master cg 4 'first 'arguments)
  (set! check-guess cg)
  (send frame show #t)
  #t)

#| ------------------------------------------------------------------------
  Setting up the buttons |#

(for-each make-color-button COLORS)

(define guess-buttons
  (map (lambda (p) (make-object colored-button% "gray" p void)) guess-panels))

;; ------------------------------------------------------------------------
;; State of Game

(define choices null)
(define (new-game . x)
  (add-message!)
  (set! choices
        (build-list GUESSES# (lambda (i) (list-ref COLORS (random COL#))))))
(new-game)

(define guesses null)
(define (initialize-guesses)
  (set! guesses guess-buttons))
(define (pop!)
  (when (null? guesses) (error 'TeachMind "can't happen"))
  (let ((g (car guesses)))
    (set! guesses (cdr guesses))
    g))
(initialize-guesses)

(define guessed-colors null)
(define (add-a-guess! color:sym)
  (set! guessed-colors (cons color:sym guessed-colors)))
(define (check-now!)
  (begin0
    (if (= GUESSES# 2)
        (apply check-guess (append choices (reverse guessed-colors)))
        (check-guess choices (reverse guessed-colors)))
    (set! guessed-colors null)))

;; ------------------------------------------------------------------------
;; Student Contribution

(define check-guess #f)
