22.3 Teaching

► |  | Guide: Racket

1 | Welcome to Racket
2 | Racket Essentials
3 | Built-In Datatypes
4 | Expressions and Definitions
5 | Programmer-Defined Datatypes
6 | Modules
7 | Contracts
8 | Input and Output
9 | Regular Expressions
10 | Exceptions and Control
11 | Iterations and Comprehensions
12 | Pattern Matching
13 | Classes and Objects
14 | Units (Components)
15 | Reflection and Dynamic Evaluation
16 | Macros
17 | Creating Languages
18 | Performance
19 | Running and Creating Executables
20 | Compilation and Configuration
21 | More Libraries
22 | Dialects of Racket and Scheme
| Bibliography
| Index

▼ | 22 | Dialects of Racket and Scheme

22.1 | More Rackets
22.2 | Standards
22.3 | Teaching

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#### 22.3`` Teaching

The How to Design Programs textbook relies on pedagogic variants of Racket that smooth the introduction of programming concepts for new programmers. The languages are documented in How to Design Programs Languages.

The How to Design Programs languages are typically not used with #lang prefixes, but are instead used within DrRacket by selecting the language from the Choose Language... dialog.

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