A player program for Pousse is a module that exports a `robot'
function. The `robot' function takes two arguments:

 * The first argument is a number for the board size.

 * The second argument is the history of moves as a list (with the
   first move of the game at the beginning of the list).  Each move is
   a list of two values: a symbol --- 't, 'l, 'b, or 'r --- and a
   number.

The result should be a move (a list containing a symbol and a number).

The player program is not given the current board state, but it can be
derived from the move history. The history is more useful than the
board state, because a move that repeats a board state is a losing
move.

The following example player program always mimics the other player,
choosing T1 if it has to go first:

 ;; In the file my-robot.scm
 (module my-robot mzscheme
   (provide robot)

   (define robot
     (lambda (n moves)
       (if (null? moves)
	   ;; first move
           '(t 1)
	   ;; otherwise, mimic previous move
	   (let loop ([moves moves])
	     (if (null? (cdr moves))
	         (car moves)
	         (loop (cdr moves))))))))

A robot should take 30 seconds or less to select a move.

A program player is loaded into the game via the "Setup..." dialog,
which has an "Add a Program Player..." button for selecting a file
containing a module.
