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How to Learn Graphics

This is not a theoretical course; it is a very practical, hands-on course. To learn the stuff I expect you to learn, you must spend a lot of time on the computer trying things. Every time you read about a new OpenGL feature, or hear me describe one in lecture, try it in a program. Invent new ways to use it, beyond what I or the textbook have described. Play with it. Although I'll assign four or five specific graphics programs to write and turn in, I expect you to have written, debugged, run many more than that by the end of the semester, since that's the only way to check how much you really understand.



Stephen Bloch
Fri Aug 29 12:56:19 EDT 1997