Next: Texts Up: Computer Science 333 Computer Previous: Subject Matter

How to Learn Graphics

This is not a theoretical course; it is a very practical, hands-on course. To learn the stuff I expect you to learn, you must spend a lot of time on the computer trying things. Every time you read about a new API feature, or hear me describe one in lecture, try it in a program. Invent new ways to use it, beyond what I or the textbook have described. Play with it. Although I'll assign at least half a dozen specific graphics programs to write and turn in, I expect you to have written, debugged, run many more than that by the end of the semester, since that's the only way to check how much you really understand.



Stephen Bloch
Thu Sep 2 13:04:41 EDT 1999